The Cutscene Project
51 videos
Updated 3 days ago
Welcome to "The Cutscene Project"!
This Video Playlist features the Cutscenes for all Video Games that have them, regardless of if they are from Arcade, Computer, Console or Handheld Video Systems.
[THIS VIDEO SERIES IS IN CONJUNCTION WITH "GAMER BY PROXY" AND "THE GRINDHOUSE" VIDEO SERIES!]
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The Cutscene Project: "2nd Space" (Nintendo Game Boy - 1993) [PAL Only]
GAMING WITH THE DESERTPUNK!The Cutscene Project 2nd Space [セカンド・スペース] Nintendo Game Boy Action/Puzzle 1993 Sachen PAL Only All Cutscenes & Ending w/ Full Credits [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: 2nd Space is Amidar clone - the player controls robots and must reveal the image - to do this, he travels the borders of rectangles. He must also avoid opponents. (Source - MobyGames)13 views -
The Cutscene Project: "007: Everything or Nothing" [Cutscene #1a] (GBA - 2004) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Everything or Nothing [007: エブリシング・オア・ナッシング] Nintendo Game Boy Advance Action/Third-Person Shooter 2004 Griptonite, Inc./Electronic Arts, Inc. NA Version of "007: エブリシング・オア・ナッシング" Cutscene #1a: Mission 1 - Sahara Desert [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination. Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic. (Source - Wikipedia)8 views -
The Cutscene Project: "007: Everything or Nothing" [Cutscene #1b] (GBA - 2004) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Everything or Nothing [007: エブリシング・オア・ナッシング] Nintendo Game Boy Advance Action/Third-Person Shooter 2004 Griptonite, Inc./Electronic Arts, Inc. NA Version of "007: エブリシング・オア・ナッシング" Cutscene #1b: Mission 1 Complete [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination. Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic. (Source - Wikipedia)6 views -
The Cutscene Project: "007: Everything or Nothing" [Cutscene #2a] (GBA - 2004) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Everything or Nothing [007: エブリシング・オア・ナッシング] Nintendo Game Boy Advance Action/Third-Person Shooter 2004 Griptonite, Inc./Electronic Arts, Inc. NA Version of "007: エブリシング・オア・ナッシング" Cutscene #2a: Mission Briefing 2 - Cairo Casino [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination. Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic. (Source - Wikipedia)6 views -
The Cutscene Project: "007: Everything or Nothing" [Cutscene #2b] (GBA - 2004) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Everything or Nothing [007: エブリシング・オア・ナッシング] Nintendo Game Boy Advance Action/Third-Person Shooter 2004 Griptonite, Inc./Electronic Arts, Inc. NA Version of "007: エブリシング・オア・ナッシング" Cutscene #2b: Mission 2 Complete [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination. Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic. (Source - Wikipedia)6 views -
The Cutscene Project: "007: Tomorrow Never Dies" [Cutscene #1a] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ] PlayStation Action/Third-Person Shooter 1999 Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc. NA Version of "007:トゥモロー・ネバー・ダイ" Cutscene #1a: Mission Briefing 1 - Outpost, Russian Border [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development. The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised. (Source - Wikipedia)7 views -
The Cutscene Project: "007: Tomorrow Never Dies" [Cutscene #1b] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ] PlayStation Action/Third-Person Shooter 1999 Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc. NA Version of "007:トゥモロー・ネバー・ダイ" Cutscene #1b: Mission 1 - Outpost, Russian Border Complete [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development. The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised. (Source - Wikipedia)7 views -
The Cutscene Project: "007: Tomorrow Never Dies" [Cutscene #2a] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ] PlayStation Action/Third-Person Shooter 1999 Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc. NA Version of "007:トゥモロー・ネバー・ダイ" Cutscene #2a: Mission Briefing 2 - Arms Bazaar, Russian Border [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development. The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised. (Source - Wikipedia)7 views -
The Cutscene Project: "007: Tomorrow Never Dies" [Cutscene #2b] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ] PlayStation Action/Third-Person Shooter 1999 Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc. NA Version of "007:トゥモロー・ネバー・ダイ" Cutscene #2b: Opening Cutscene [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development. The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised. (Source - Wikipedia)8 views -
The Cutscene Project: "007: Tomorrow Never Dies" [Cutscene #2c] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!The Cutscene Project 007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ] PlayStation Action/Third-Person Shooter 1999 Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc. NA Version of "007:トゥモロー・ネバー・ダイ" Cutscene #2c: Mission 2 - Arms Bazaar, Russian Border Complete [All Difficulty Modes] * RELATED VIDEO PLAYLISTS: -The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U -Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms -The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo * GAME INFORMATION: Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development. The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised. (Source - Wikipedia)9 views