
God of War III—Uncut Non-commentated First-Time Playthrough
6 videos
Updated 1 year ago
Uncut non-commentated first-time playthrough of *God of War III* by SJP176. Playthrough code: SJP176-PT00060.
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God of War III—Part 001—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *God of War III* by SJP176. Playthrough code: SJP176-PT00060 Series playlist: https://rumble.com/playlists/C0tFppX_GV0 —𝐒𝐞𝐫𝐢𝐞𝐬 𝐍𝐨𝐭𝐞𝐬— Performance: The game is generally running at 40–60 FPS. —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 001 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Game Splash Screens 00:00:26 – Pre-title-screen Introduction 00:03:52 – Title Screen 00:04:05 – Game-start Introduction 00:06:36 – Gaia 00:24:53 – Heart of Gaia 00:27:45 – Poseidon 00:36:08 – Zeus 00:39:36 – Realm of Hades 00:56:57 – Peirithous 01:22:11 – Judges of the Underworld 01:34:29 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *God of War III* is the fifth in the series of action-adventure hack-and-slash video games by Santa Monica Studio. The player controls Kratos—the demigod son of the King of the Olympian Gods, Zeus—to slay monsters, gods, and Titans, in the search for Pandora in order to open Pandora's Box and defeat Zeus. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: God of War III Game ID: BCES00510 Software version: V1.03 Platform: PlayStation 3 (emulated) Release date (North America): 16 March 2010 Developer(s): Santa Monica Studio Publisher: Sony Computer Entertainment Game region: Europe Language: English —𝐆𝐚𝐦𝐞 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Tutorial Display: On Show Subtitles: On Game Text: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: God (Normal) —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Disable Depth of Field – V1.0 – ZEROx Disable MLAA – V3.0 – illusion, ZEROx Disable Motion Blur – V1.0 – ZEROx Disable SPU MLAA – V1.5 – Whatcookie Skip any videos with X button – V1.0 – illusion —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: RPCS3 Version 0.0.28-15303-f7e96220 Alpha | master PlayStation 3 firmware version: 4.90 Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— • CPU: ◦ PPU Decoder: Recompiler (LLVM) ◦ SPU Decoder: Recompiler (LLVM) ◦ SPU XFloat Accuracy: Relaxed XFloat ◦ Additional Settings: ‣ Enable SPU loop detection: Off ‣ Max Power Saving CPU-preemptions: 0 ◦ TSX Instructions: N/A ◦ SPU Block Size: Mega ◦ Preferred SPU Threads: Auto ◦ Thread Scheduler: Operating System • GPU: ◦ Renderer: Vulkan ◦ Graphics Device: NVIDIA GeForce RTX 4080 ◦ Aspect Ratio: 16:9 ◦ Framelimit: Off ◦ Anisotropic Filter: 16x ◦ Anti-Aliasing: Auto ◦ ZCULL Accuracy: Precise (Slowest) ◦ Shader Quality: Ultra ◦ 3D: Disabled ◦ Default Resolution: 1280x720 (Recommended) ◦ Resolution Scale (Disable Strict Mode): 300% (3840x2160) ◦ Resolution Scale Threshold: 160x160 ◦ Output Scaling: FidelityFX Super Resolution ◦ RCAS Sharpening Strength: 50% (Default) ◦ Shader Mode: Async (multi threaded) ◦ Number of Shader Compiler Threads: Auto ◦ Additional Settings: ‣ Write Color Buffers: On ‣ Strict Rendering Mode: Off ‣ VSync: Off ‣ Stretch To Display Area: Off ‣ Multithreaded RSX: Off ‣ Asynchronous Texture Streaming: On • Audio: ◦ Audio Out: XAudio2 ◦ Audio Format: Stereo: ‣ Linear PCM 2 Ch. 48 kHz ◦ Audio Settings: ‣ Convert to 16-bit: Off ◦ Buffering: ‣ Enable Buffering: Off ‣ Enable Time Stretching: Off • Advanced: ◦ Core: ‣ Debug Console Mode: Off ‣ Accurate DFMA: On ‣ Accurate GETLLAR: Off ‣ Accurate RSX reservation access: Off ‣ Accurate SPU DMA: Off ‣ PPU Non-Java Mode Fixup: On ‣ PPU Vector NaN Fixup: Off ‣ PPU LLVM Precompilation: On ‣ Delay each off MFC Command: Off ‣ Suspend-Emulation Savestates Mode: Off ‣ Silence All Logs: Off ◦ Sleep Timers Accuracy: Usleep Only ◦ Maximum Number of SPURS Threads: Unlimited (Default) ◦ Clock Scale: 100% ◦ GPU: ‣ Read Depth Buffers: Off ‣ Write Depth Buffer: Off ‣ Read Color Buffers: Off ‣ Disable On-Disk Shader Cache: Off ‣ Disable Vertex Cache: Off ‣ Allow Host GPU Labels (Experimental): Off ◦ Vulkan Queue Scheduler: Safe ◦ RSX FIFO Accuracy: Atomic ◦ Exclusive Fullscreen Mode: Automatic (Default) ◦ Driver Wake-Up Delay: 200 μs ◦ VBlank Frequency: 60 Hz ◦ VBlank NTSC Fixup: Off • Emulator: ◦ Max LLVM Compile Threads: All (32) —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • 3D Settings: ◦ Manage 3D Settings: ‣ Program Settings (rpcs3.exe): ▹ Vertical sync: On • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Gamepad: Microsoft Xbox Elite Wireless Controller Series 2 —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #GodOfWar #GodOfWar3 #GodOfWarIII #GoW #GoW3 #GoWIII #Kratos —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h151 views -
God of War III—Part 002—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *God of War III* by SJP176. Playthrough code: SJP176-PT00060 Series playlist: https://rumble.com/playlists/C0tFppX_GV0 —𝐒𝐞𝐫𝐢𝐞𝐬 𝐍𝐨𝐭𝐞𝐬— Performance: The game is generally running at 40–60 FPS. —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 002 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Judges of the Underworld 00:28:17 – The Forge 00:44:49 – Palace of Hades 01:09:43 – Hades 01:29:17 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *God of War III* is the fifth in the series of action-adventure hack-and-slash video games by Santa Monica Studio. The player controls Kratos—the demigod son of the King of the Olympian Gods, Zeus—to slay monsters, gods, and Titans, in the search for Pandora in order to open Pandora's Box and defeat Zeus. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: God of War III Game ID: BCES00510 Software version: V1.03 Platform: PlayStation 3 (emulated) Release date (North America): 16 March 2010 Developer(s): Santa Monica Studio Publisher: Sony Computer Entertainment Game region: Europe Language: English —𝐆𝐚𝐦𝐞 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Tutorial Display: On Show Subtitles: On Game Text: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: God (Normal) —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Disable Depth of Field – V1.0 – ZEROx Disable MLAA – V3.0 – illusion, ZEROx Disable Motion Blur – V1.0 – ZEROx Disable SPU MLAA – V1.5 – Whatcookie Skip any videos with X button – V1.0 – illusion —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: RPCS3 Version 0.0.28-15303-f7e96220 Alpha | master PlayStation 3 firmware version: 4.90 Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— • CPU: ◦ PPU Decoder: Recompiler (LLVM) ◦ SPU Decoder: Recompiler (LLVM) ◦ SPU XFloat Accuracy: Relaxed XFloat ◦ Additional Settings: ‣ Enable SPU loop detection: Off ‣ Max Power Saving CPU-preemptions: 0 ◦ TSX Instructions: N/A ◦ SPU Block Size: Mega ◦ Preferred SPU Threads: Auto ◦ Thread Scheduler: Operating System • GPU: ◦ Renderer: Vulkan ◦ Graphics Device: NVIDIA GeForce RTX 4080 ◦ Aspect Ratio: 16:9 ◦ Framelimit: Off ◦ Anisotropic Filter: 16x ◦ Anti-Aliasing: Auto ◦ ZCULL Accuracy: Precise (Slowest) ◦ Shader Quality: Ultra ◦ 3D: Disabled ◦ Default Resolution: 1280x720 (Recommended) ◦ Resolution Scale (Disable Strict Mode): 300% (3840x2160) ◦ Resolution Scale Threshold: 160x160 ◦ Output Scaling: FidelityFX Super Resolution ◦ RCAS Sharpening Strength: 50% (Default) ◦ Shader Mode: Async (multi threaded) ◦ Number of Shader Compiler Threads: Auto ◦ Additional Settings: ‣ Write Color Buffers: On ‣ Strict Rendering Mode: Off ‣ VSync: Off ‣ Stretch To Display Area: Off ‣ Multithreaded RSX: Off ‣ Asynchronous Texture Streaming: On • Audio: ◦ Audio Out: XAudio2 ◦ Audio Format: Stereo: ‣ Linear PCM 2 Ch. 48 kHz ◦ Audio Settings: ‣ Convert to 16-bit: Off ◦ Buffering: ‣ Enable Buffering: Off ‣ Enable Time Stretching: Off • Advanced: ◦ Core: ‣ Debug Console Mode: Off ‣ Accurate DFMA: On ‣ Accurate GETLLAR: Off ‣ Accurate RSX reservation access: Off ‣ Accurate SPU DMA: Off ‣ PPU Non-Java Mode Fixup: On ‣ PPU Vector NaN Fixup: Off ‣ PPU LLVM Precompilation: On ‣ Delay each off MFC Command: Off ‣ Suspend-Emulation Savestates Mode: Off ‣ Silence All Logs: Off ◦ Sleep Timers Accuracy: Usleep Only ◦ Maximum Number of SPURS Threads: Unlimited (Default) ◦ Clock Scale: 100% ◦ GPU: ‣ Read Depth Buffers: Off ‣ Write Depth Buffer: Off ‣ Read Color Buffers: Off ‣ Disable On-Disk Shader Cache: Off ‣ Disable Vertex Cache: Off ‣ Allow Host GPU Labels (Experimental): Off ◦ Vulkan Queue Scheduler: Safe ◦ RSX FIFO Accuracy: Atomic ◦ Exclusive Fullscreen Mode: Automatic (Default) ◦ Driver Wake-Up Delay: 200 μs ◦ VBlank Frequency: 60 Hz ◦ VBlank NTSC Fixup: Off • Emulator: ◦ Max LLVM Compile Threads: All (32) —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • 3D Settings: ◦ Manage 3D Settings: ‣ Program Settings (rpcs3.exe): ▹ Vertical sync: On • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Gamepad: Microsoft Xbox Elite Wireless Controller Series 2 —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #GodOfWar #GodOfWar3 #GodOfWarIII #GoW #GoW3 #GoWIII #Kratos —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h227 views -
God of War III—Part 003—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *God of War III* by SJP176. Playthrough code: SJP176-PT00060 Series playlist: https://rumble.com/playlists/C0tFppX_GV0 —𝐒𝐞𝐫𝐢𝐞𝐬 𝐍𝐨𝐭𝐞𝐬— Performance: The game is generally running at 40–60 FPS. —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 003 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Hades 00:11:34 – The City of Olympia 01:09:29 – The Path of Eos 01:23:13 – The Chain of Balance 01:28:25 – The Caverns 01:53:05 – Hermes 01:55:01 – The Flame of Olympus 01:55:30 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *God of War III* is the fifth in the series of action-adventure hack-and-slash video games by Santa Monica Studio. The player controls Kratos—the demigod son of the King of the Olympian Gods, Zeus—to slay monsters, gods, and Titans, in the search for Pandora in order to open Pandora's Box and defeat Zeus. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: God of War III Game ID: BCES00510 Software version: V1.03 Platform: PlayStation 3 (emulated) Release date (North America): 16 March 2010 Developer(s): Santa Monica Studio Publisher: Sony Computer Entertainment Game region: Europe Language: English —𝐆𝐚𝐦𝐞 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Tutorial Display: On Show Subtitles: On Game Text: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: God (Normal) —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Disable Depth of Field – V1.0 – ZEROx Disable MLAA – V3.0 – illusion, ZEROx Disable Motion Blur – V1.0 – ZEROx Disable SPU MLAA – V1.5 – Whatcookie Skip any videos with X button – V1.0 – illusion —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: RPCS3 Version 0.0.28-15303-f7e96220 Alpha | master PlayStation 3 firmware version: 4.90 Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— • CPU: ◦ PPU Decoder: Recompiler (LLVM) ◦ SPU Decoder: Recompiler (LLVM) ◦ SPU XFloat Accuracy: Relaxed XFloat ◦ Additional Settings: ‣ Enable SPU loop detection: Off ‣ Max Power Saving CPU-preemptions: 0 ◦ TSX Instructions: N/A ◦ SPU Block Size: Mega ◦ Preferred SPU Threads: Auto ◦ Thread Scheduler: Operating System • GPU: ◦ Renderer: Vulkan ◦ Graphics Device: NVIDIA GeForce RTX 4080 ◦ Aspect Ratio: 16:9 ◦ Framelimit: Off ◦ Anisotropic Filter: 16x ◦ Anti-Aliasing: Auto ◦ ZCULL Accuracy: Precise (Slowest) ◦ Shader Quality: Ultra ◦ 3D: Disabled ◦ Default Resolution: 1280x720 (Recommended) ◦ Resolution Scale (Disable Strict Mode): 300% (3840x2160) ◦ Resolution Scale Threshold: 160x160 ◦ Output Scaling: FidelityFX Super Resolution ◦ RCAS Sharpening Strength: 50% (Default) ◦ Shader Mode: Async (multi threaded) ◦ Number of Shader Compiler Threads: Auto ◦ Additional Settings: ‣ Write Color Buffers: On ‣ Strict Rendering Mode: Off ‣ VSync: Off ‣ Stretch To Display Area: Off ‣ Multithreaded RSX: Off ‣ Asynchronous Texture Streaming: On • Audio: ◦ Audio Out: XAudio2 ◦ Audio Format: Stereo: ‣ Linear PCM 2 Ch. 48 kHz ◦ Audio Settings: ‣ Convert to 16-bit: Off ◦ Buffering: ‣ Enable Buffering: Off ‣ Enable Time Stretching: Off • Advanced: ◦ Core: ‣ Debug Console Mode: Off ‣ Accurate DFMA: On ‣ Accurate GETLLAR: Off ‣ Accurate RSX reservation access: Off ‣ Accurate SPU DMA: Off ‣ PPU Non-Java Mode Fixup: On ‣ PPU Vector NaN Fixup: Off ‣ PPU LLVM Precompilation: On ‣ Delay each off MFC Command: Off ‣ Suspend-Emulation Savestates Mode: Off ‣ Silence All Logs: Off ◦ Sleep Timers Accuracy: Usleep Only ◦ Maximum Number of SPURS Threads: Unlimited (Default) ◦ Clock Scale: 100% ◦ GPU: ‣ Read Depth Buffers: Off ‣ Write Depth Buffer: Off ‣ Read Color Buffers: Off ‣ Disable On-Disk Shader Cache: Off ‣ Disable Vertex Cache: Off ‣ Allow Host GPU Labels (Experimental): Off ◦ Vulkan Queue Scheduler: Safe ◦ RSX FIFO Accuracy: Atomic ◦ Exclusive Fullscreen Mode: Automatic (Default) ◦ Driver Wake-Up Delay: 200 μs ◦ VBlank Frequency: 60 Hz ◦ VBlank NTSC Fixup: Off • Emulator: ◦ Max LLVM Compile Threads: All (32) —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • 3D Settings: ◦ Manage 3D Settings: ‣ Program Settings (rpcs3.exe): ▹ Vertical sync: On • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Gamepad: Microsoft Xbox Elite Wireless Controller Series 2 —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #GodOfWar #GodOfWar3 #GodOfWarIII #GoW #GoW3 #GoWIII #Kratos —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h210 views -
God of War III—Part 004—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *God of War III* by SJP176. Playthrough code: SJP176-PT00060 Series playlist: https://rumble.com/playlists/C0tFppX_GV0 —𝐒𝐞𝐫𝐢𝐞𝐬 𝐍𝐨𝐭𝐞𝐬— Performance: The game is generally running at 40–60 FPS. —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 004 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – The Flame of Olympus 00:09:26 – The Olympian Citadel 00:23:25 – Boss: Hermes 00:27:31 – The Olympian Citadel II 00:55:38 – The Flame of Olympus II 01:15:30 – Hercules 01:16:59 – The Forum 01:51:54 – Hercules Got His Face Smashed In 01:57:40 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *God of War III* is the fifth in the series of action-adventure hack-and-slash video games by Santa Monica Studio. The player controls Kratos—the demigod son of the King of the Olympian Gods, Zeus—to slay monsters, gods, and Titans, in the search for Pandora in order to open Pandora's Box and defeat Zeus. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: God of War III Game ID: BCES00510 Software version: V1.03 Platform: PlayStation 3 (emulated) Release date (North America): 16 March 2010 Developer(s): Santa Monica Studio Publisher: Sony Computer Entertainment Game region: Europe Language: English —𝐆𝐚𝐦𝐞 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Tutorial Display: On Show Subtitles: On Game Text: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: God (Normal) —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Disable Depth of Field – V1.0 – ZEROx Disable MLAA – V3.0 – illusion, ZEROx Disable Motion Blur – V1.0 – ZEROx Disable SPU MLAA – V1.5 – Whatcookie Skip any videos with X button – V1.0 – illusion —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: RPCS3 Version 0.0.28-15303-f7e96220 Alpha | master PlayStation 3 firmware version: 4.90 Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— • CPU: ◦ PPU Decoder: Recompiler (LLVM) ◦ SPU Decoder: Recompiler (LLVM) ◦ SPU XFloat Accuracy: Relaxed XFloat ◦ Additional Settings: ‣ Enable SPU loop detection: Off ‣ Max Power Saving CPU-preemptions: 0 ◦ TSX Instructions: N/A ◦ SPU Block Size: Mega ◦ Preferred SPU Threads: Auto ◦ Thread Scheduler: Operating System • GPU: ◦ Renderer: Vulkan ◦ Graphics Device: NVIDIA GeForce RTX 4080 ◦ Aspect Ratio: 16:9 ◦ Framelimit: Off ◦ Anisotropic Filter: 16x ◦ Anti-Aliasing: Auto ◦ ZCULL Accuracy: Precise (Slowest) ◦ Shader Quality: Ultra ◦ 3D: Disabled ◦ Default Resolution: 1280x720 (Recommended) ◦ Resolution Scale (Disable Strict Mode): 300% (3840x2160) ◦ Resolution Scale Threshold: 160x160 ◦ Output Scaling: FidelityFX Super Resolution ◦ RCAS Sharpening Strength: 50% (Default) ◦ Shader Mode: Async (multi threaded) ◦ Number of Shader Compiler Threads: Auto ◦ Additional Settings: ‣ Write Color Buffers: On ‣ Strict Rendering Mode: Off ‣ VSync: Off ‣ Stretch To Display Area: Off ‣ Multithreaded RSX: Off ‣ Asynchronous Texture Streaming: On • Audio: ◦ Audio Out: XAudio2 ◦ Audio Format: Stereo: ‣ Linear PCM 2 Ch. 48 kHz ◦ Audio Settings: ‣ Convert to 16-bit: Off ◦ Buffering: ‣ Enable Buffering: Off ‣ Enable Time Stretching: Off • Advanced: ◦ Core: ‣ Debug Console Mode: Off ‣ Accurate DFMA: On ‣ Accurate GETLLAR: Off ‣ Accurate RSX reservation access: Off ‣ Accurate SPU DMA: Off ‣ PPU Non-Java Mode Fixup: On ‣ PPU Vector NaN Fixup: Off ‣ PPU LLVM Precompilation: On ‣ Delay each off MFC Command: Off ‣ Suspend-Emulation Savestates Mode: Off ‣ Silence All Logs: Off ◦ Sleep Timers Accuracy: Usleep Only ◦ Maximum Number of SPURS Threads: Unlimited (Default) ◦ Clock Scale: 100% ◦ GPU: ‣ Read Depth Buffers: Off ‣ Write Depth Buffer: Off ‣ Read Color Buffers: Off ‣ Disable On-Disk Shader Cache: Off ‣ Disable Vertex Cache: Off ‣ Allow Host GPU Labels (Experimental): Off ◦ Vulkan Queue Scheduler: Safe ◦ RSX FIFO Accuracy: Atomic ◦ Exclusive Fullscreen Mode: Automatic (Default) ◦ Driver Wake-Up Delay: 200 μs ◦ VBlank Frequency: 60 Hz ◦ VBlank NTSC Fixup: Off • Emulator: ◦ Max LLVM Compile Threads: All (32) —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • 3D Settings: ◦ Manage 3D Settings: ‣ Program Settings (rpcs3.exe): ▹ Vertical sync: On • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Gamepad: Microsoft Xbox Elite Wireless Controller Series 2 —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #GodOfWar #GodOfWar3 #GodOfWarIII #GoW #GoW3 #GoWIII #Kratos —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h199 views -
God of War III—Part 005—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *God of War III* by SJP176. Playthrough code: SJP176-PT00060 Series playlist: https://rumble.com/playlists/C0tFppX_GV0 —𝐒𝐞𝐫𝐢𝐞𝐬 𝐍𝐨𝐭𝐞𝐬— Performance: The game is generally running at 40–60 FPS. —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 005 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Is Someone There? 00:00:23 – Poseidon Princess 00:16:20 – That Princess Got Wrecked 00:16:50 – The Key to the Labyrinth 00:18:04 – The Upper Gardens 00:21:43 – Aphrodite's Chamber 00:25:10 – The Forge 00:29:15 – Tartarus 00:43:57 – The Pit of Tartarus 00:46:46 – Cronos 00:49:10 – May His "Sh*te" Never Return 01:17:02 – The Forge II 01:22:30 – Aphrodite's Chamber II 01:23:45 – The Upper Gardens II 01:26:27 – Daedalus's Workshop 01:35:39 – Olympus Gardens 02:52:24 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *God of War III* is the fifth in the series of action-adventure hack-and-slash video games by Santa Monica Studio. The player controls Kratos—the demigod son of the King of the Olympian Gods, Zeus—to slay monsters, gods, and Titans, in the search for Pandora in order to open Pandora's Box and defeat Zeus. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: God of War III Game ID: BCES00510 Software version: V1.03 Platform: PlayStation 3 (emulated) Release date (North America): 16 March 2010 Developer(s): Santa Monica Studio Publisher: Sony Computer Entertainment Game region: Europe Language: English —𝐆𝐚𝐦𝐞 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Tutorial Display: On Show Subtitles: On Game Text: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: God (Normal) —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Disable Depth of Field – V1.0 – ZEROx Disable MLAA – V3.0 – illusion, ZEROx Disable Motion Blur – V1.0 – ZEROx Disable SPU MLAA – V1.5 – Whatcookie Skip any videos with X button – V1.0 – illusion —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: RPCS3 Version 0.0.28-15303-f7e96220 Alpha | master PlayStation 3 firmware version: 4.90 Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— • CPU: ◦ PPU Decoder: Recompiler (LLVM) ◦ SPU Decoder: Recompiler (LLVM) ◦ SPU XFloat Accuracy: Relaxed XFloat ◦ Additional Settings: ‣ Enable SPU loop detection: Off ‣ Max Power Saving CPU-preemptions: 0 ◦ TSX Instructions: N/A ◦ SPU Block Size: Mega ◦ Preferred SPU Threads: Auto ◦ Thread Scheduler: Operating System • GPU: ◦ Renderer: Vulkan ◦ Graphics Device: NVIDIA GeForce RTX 4080 ◦ Aspect Ratio: 16:9 ◦ Framelimit: Off ◦ Anisotropic Filter: 16x ◦ Anti-Aliasing: Auto ◦ ZCULL Accuracy: Precise (Slowest) ◦ Shader Quality: Ultra ◦ 3D: Disabled ◦ Default Resolution: 1280x720 (Recommended) ◦ Resolution Scale (Disable Strict Mode): 300% (3840x2160) ◦ Resolution Scale Threshold: 160x160 ◦ Output Scaling: FidelityFX Super Resolution ◦ RCAS Sharpening Strength: 50% (Default) ◦ Shader Mode: Async (multi threaded) ◦ Number of Shader Compiler Threads: Auto ◦ Additional Settings: ‣ Write Color Buffers: On ‣ Strict Rendering Mode: Off ‣ VSync: Off ‣ Stretch To Display Area: Off ‣ Multithreaded RSX: Off ‣ Asynchronous Texture Streaming: On • Audio: ◦ Audio Out: XAudio2 ◦ Audio Format: Stereo: ‣ Linear PCM 2 Ch. 48 kHz ◦ Audio Settings: ‣ Convert to 16-bit: Off ◦ Buffering: ‣ Enable Buffering: Off ‣ Enable Time Stretching: Off • Advanced: ◦ Core: ‣ Debug Console Mode: Off ‣ Accurate DFMA: On ‣ Accurate GETLLAR: Off ‣ Accurate RSX reservation access: Off ‣ Accurate SPU DMA: Off ‣ PPU Non-Java Mode Fixup: On ‣ PPU Vector NaN Fixup: Off ‣ PPU LLVM Precompilation: On ‣ Delay each off MFC Command: Off ‣ Suspend-Emulation Savestates Mode: Off ‣ Silence All Logs: Off ◦ Sleep Timers Accuracy: Usleep Only ◦ Maximum Number of SPURS Threads: Unlimited (Default) ◦ Clock Scale: 100% ◦ GPU: ‣ Read Depth Buffers: Off ‣ Write Depth Buffer: Off ‣ Read Color Buffers: Off ‣ Disable On-Disk Shader Cache: Off ‣ Disable Vertex Cache: Off ‣ Allow Host GPU Labels (Experimental): Off ◦ Vulkan Queue Scheduler: Safe ◦ RSX FIFO Accuracy: Atomic ◦ Exclusive Fullscreen Mode: Automatic (Default) ◦ Driver Wake-Up Delay: 200 μs ◦ VBlank Frequency: 60 Hz ◦ VBlank NTSC Fixup: Off • Emulator: ◦ Max LLVM Compile Threads: All (32) —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • 3D Settings: ◦ Manage 3D Settings: ‣ Program Settings (rpcs3.exe): ▹ Vertical sync: On • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Gamepad: Microsoft Xbox Elite Wireless Controller Series 2 —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #GodOfWar #GodOfWar3 #GodOfWarIII #GoW #GoW3 #GoWIII #Kratos —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h153 views -
God of War III—Part 006 (Final)—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *God of War III* by SJP176. Playthrough code: SJP176-PT00060 Series playlist: https://rumble.com/playlists/C0tFppX_GV0 —𝐒𝐞𝐫𝐢𝐞𝐬 𝐍𝐨𝐭𝐞𝐬— Performance: The game is generally running at 40–60 FPS. —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 006 (final) of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – The Caverns 00:22:53 – Boss: Scorpion 00:32:38 – The Caverns II 00:38:14 – Daedalus 00:39:45 – The Caverns III 00:42:11 – The Labyrinth 01:20:16 – Judges of the Underworld 01:36:07 – The Flame of Olympus 01:47:06 – Boss: Zeus 01:57:59 – Boss: Zeus II 02:00:40 – Boss: Zeus III 02:30:02 – The Darkness 02:39:41 – Boss: Zeus IV 02:43:19 – Game Ending 02:49:24 – Closing Credits 02:57:24 – Post-closing-credits Scene 02:58:05 – Vengeance Complete 02:58:18 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *God of War III* is the fifth in the series of action-adventure hack-and-slash video games by Santa Monica Studio. The player controls Kratos—the demigod son of the King of the Olympian Gods, Zeus—to slay monsters, gods, and Titans, in the search for Pandora in order to open Pandora's Box and defeat Zeus. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: God of War III Game ID: BCES00510 Software version: V1.03 Platform: PlayStation 3 (emulated) Release date (North America): 16 March 2010 Developer(s): Santa Monica Studio Publisher: Sony Computer Entertainment Game region: Europe Language: English —𝐆𝐚𝐦𝐞 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Tutorial Display: On Show Subtitles: On Game Text: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: God (Normal) —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Disable Depth of Field – V1.0 – ZEROx Disable MLAA – V3.0 – illusion, ZEROx Disable Motion Blur – V1.0 – ZEROx Disable SPU MLAA – V1.5 – Whatcookie Skip any videos with X button – V1.0 – illusion —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: RPCS3 Version 0.0.28-15303-f7e96220 Alpha | master PlayStation 3 firmware version: 4.90 Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— • CPU: ◦ PPU Decoder: Recompiler (LLVM) ◦ SPU Decoder: Recompiler (LLVM) ◦ SPU XFloat Accuracy: Relaxed XFloat ◦ Additional Settings: ‣ Enable SPU loop detection: Off ‣ Max Power Saving CPU-preemptions: 0 ◦ TSX Instructions: N/A ◦ SPU Block Size: Mega ◦ Preferred SPU Threads: Auto ◦ Thread Scheduler: Operating System • GPU: ◦ Renderer: Vulkan ◦ Graphics Device: NVIDIA GeForce RTX 4080 ◦ Aspect Ratio: 16:9 ◦ Framelimit: Off ◦ Anisotropic Filter: 16x ◦ Anti-Aliasing: Auto ◦ ZCULL Accuracy: Precise (Slowest) ◦ Shader Quality: Ultra ◦ 3D: Disabled ◦ Default Resolution: 1280x720 (Recommended) ◦ Resolution Scale (Disable Strict Mode): 300% (3840x2160) ◦ Resolution Scale Threshold: 160x160 ◦ Output Scaling: FidelityFX Super Resolution ◦ RCAS Sharpening Strength: 50% (Default) ◦ Shader Mode: Async (multi threaded) ◦ Number of Shader Compiler Threads: Auto ◦ Additional Settings: ‣ Write Color Buffers: On ‣ Strict Rendering Mode: Off ‣ VSync: Off ‣ Stretch To Display Area: Off ‣ Multithreaded RSX: Off ‣ Asynchronous Texture Streaming: On • Audio: ◦ Audio Out: XAudio2 ◦ Audio Format: Stereo: ‣ Linear PCM 2 Ch. 48 kHz ◦ Audio Settings: ‣ Convert to 16-bit: Off ◦ Buffering: ‣ Enable Buffering: Off ‣ Enable Time Stretching: Off • Advanced: ◦ Core: ‣ Debug Console Mode: Off ‣ Accurate DFMA: On ‣ Accurate GETLLAR: Off ‣ Accurate RSX reservation access: Off ‣ Accurate SPU DMA: Off ‣ PPU Non-Java Mode Fixup: On ‣ PPU Vector NaN Fixup: Off ‣ PPU LLVM Precompilation: On ‣ Delay each off MFC Command: Off ‣ Suspend-Emulation Savestates Mode: Off ‣ Silence All Logs: Off ◦ Sleep Timers Accuracy: Usleep Only ◦ Maximum Number of SPURS Threads: Unlimited (Default) ◦ Clock Scale: 100% ◦ GPU: ‣ Read Depth Buffers: Off ‣ Write Depth Buffer: Off ‣ Read Color Buffers: Off ‣ Disable On-Disk Shader Cache: Off ‣ Disable Vertex Cache: Off ‣ Allow Host GPU Labels (Experimental): Off ◦ Vulkan Queue Scheduler: Safe ◦ RSX FIFO Accuracy: Atomic ◦ Exclusive Fullscreen Mode: Automatic (Default) ◦ Driver Wake-Up Delay: 200 μs ◦ VBlank Frequency: 60 Hz ◦ VBlank NTSC Fixup: Off • Emulator: ◦ Max LLVM Compile Threads: All (32) —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • 3D Settings: ◦ Manage 3D Settings: ‣ Program Settings (rpcs3.exe): ▹ Vertical sync: On • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Gamepad: Microsoft Xbox Elite Wireless Controller Series 2 —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #GodOfWar #GodOfWar3 #GodOfWarIII #GoW #GoW3 #GoWIII #Kratos —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h160 views