Monaco: What's Yours Is Mine #56 - You No Good Cheat'n!
It's not a bug. When someone who falls for the redhead sees competition, he goes all "If I can't have you without competition, no one will!" and then he goes nuts, takes her out, and bonds with the other guy for life.
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Monaco: What's Yours is Mine #55 - Money Hacking Monkeys
After the first two minutes, the monkeys are never brought up again.
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Monaco: What's Yours Is Mine #54 - You're Well Cooked When They Begin to Eat You
Why are upstanding guards and police packing rocket launchers?
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RoadWarden #13 - It's A Crime Scene Over Here
Almost got taken out by the goblins too.
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RoadWarden #12 - Dolemen Are Not People?
It's not a word you hear very often, but I seem to recall it being referred to as a "dolemen hut" so you could see where the confusion stems from.
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RoadWarden #11 - I'm Poor Now
Maybe I should have slept first and bathed in the morning, but this is basically what I did before realizing I could wait out time until evening, and that seemed a better choice in keeping myself in line with the spirit of a first playthrough.
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RoadWarden #10 - The Price of Being a Bad Dude
He still cares for his daughter though. Just enough to wait for a new RoadWarden to come along to ask for something from him.
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RoadWarden #9 - Maybe Not So Good At Diplomacy
"They're going to make us repurpose our fields... I'm sad they're not going to make us repurpose our fields." This mayor lady is driving some hard negotiations.
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RoadWarden #8 - An Expert at Diplomacy
I think these negotiations are going well.
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Mercenary Kings #118 - A Hook to Bring Us Back?
I wonder what differences they could apply to a sequel... Todoh has complained about the lack of diagonal fire, so there's one small thing. Anyway, thank you for watching~
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Mercenary Kings #117 - Pew Pew Laser Time?
I'm sure a dedicated build makes the laser shine more brightly. I was kind of hoping for a pink shot to go with the Gundam Gun though.
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Mercenary Kings #116 - He Was Just Doing His Job
Imagining these things in-universe, I have to imagine the pay for the maintenance position of the guy we take out at the end of the mission has to be skyrocketing per run.
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Mercenary Kings #115 - No Budget for Forcefields
The last rank took away modifications for much of the stages, but were overall surprisingly easy compared to prior ranks. The rewards were also much higher quality, so I'm thinking they were geared toward lessening certain grinds.
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Mercenary Kings #114 - In The Zone
Selling my low rank materials might not be such a bad thing considering I'd have to replay levels for the star ratings and achievements eventually anyway.
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Mercenary Kings #113 - Capture All The Prime Soldiers
As we wind down to the end of the game, we're rushing to the Gundam gun and the laser ammo. Unfortunately, they don't work with each other.
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Mercenary Kings #112 - Can't See The Sky For The Spray
The three prime soldiers boss fight is always absolute chaos.
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Mercenary Kings #111 - Speed Running for Materials
Getting stars for every level might not be so hard. Even easier in multiplayer, I'd imagine.
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Mercenary Kings #110 - Only Player One Gets Achievements?
Sile unlocked the in-game backer achievement, but it doesn't reflect in the Steam achievements like I expected/read. Now I know you're thinking crowdfunding achievements are for those who backed the crowdfunding campaign, but can you imagine the near limitless daily posts in the forums asking about it? Achievement completionists who don't want to use that one program would leave bad reviews just for that.
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Mercenary Kings #109 - Starting the Gundam Gun Grind
Only one mission left until the game ends, so I'm wanting to try a newtype of gun.
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Mercenary Kings #108 - We Can Play With Mods Again
I feel this game could have chosen a different name for the medical/cybernetic adjustment system. Like call them enhancements to avoid confusion because I imagine some potential viewers would be expecting game changing modifications and beclown themselves by commenting as such.
Not you, though. You can read~
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Mercenary Kings #107 - The Gratitude of Attack Helicopters
Actually, I don't think Choppy has offensive capabilities.
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Mercenary Kings #106 - Her Name Was BlueBell
You don't know how important someone is until they're gone. Hug your loved ones. Or hug a clone of them.
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Death Road to Canada #32 - She's Too Swole to Control
It's the exciting conclusion to our trip on the death road to Canada.
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Death Road to Canada #31 - Sock it To 'em Red Robot!
Remember Four Jerks Mode increases zombie count by 30%
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Death Road to Canada #30 - Getting the Party Back Together
"You son of a gun. I'm in." Said the man in the bee costume.
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